Fix Xbox 360 3 Red Lights Problem

Like any other gaming console, Xbox 360 also has few disadvantages and one of the major disadvantages is that you might get 3 red light errors. If you are getting 3 red light errors, your Xbox 360 has a hardware failure. The major problem associated with Xbox 360 is heating of the console and therefore first unplug the machine and allow the machine to cool down for half an hour. Put your machine in an open place and if the place is congested, you can additionally make some provision of supplying air to the machine through an external device such as fan.

For fixing your Xbox 360 3 red lights, you will need to check all wiring of the console and if there is any loose wiring, tight or replace it. In case you are unable to fix Xbox 360 3 red lights problem, you have another option to send it directly to Microsoft, however there are some risk factors as well as money associated with it. If your warranty period is over, you will need to send $140 to Microsoft for repair of your console and at the same time you will have to send the machine and thus you will have to spend some additional amount as shipping charges.

If you ship your Xbox 360 consoles to Microsoft for fixing 3 red lights problem, you will have to wait for at least one month. People have reported that they lost their console parts while getting back the shipped console. So, this is another risk factor associated with shipping your console to Microsoft. Further even if you get your Xbox 360 back in working condition, your console might get out of order again. Therefore instead of sending your gaming console to Microsoft, you have another option of learning hardware repair so that you can fix your Xbox 3 red lights yourself.

You can save huge amount of money as well as time if you fix Xbox 360 3 red lights yourself. You can get an easy guide at a nominal cost and can repair and fix the hardware problem yourself. If anyone goes through the guide available at Xbox 360 Repairs, he or she can repair the console himself/herself and even a 10-year child can fix Xbox 360 3 red lights problem themselves.

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Keeping Fit With Wii Fit

Video games have gotten a bad reputation lately, often being blamed for the rising levels of obesity among both children and adults. In these days of bad food and little exercise, people are ready to make a scapegoat out of anything. One way in which the gaming industry is fighting back is with titles that aim to provide a workout at home. Without a doubt, the very best of these is Wii Fit.

Wii Fit provides a huge selection of 40 fitness activities to engage in ranging over four categories: Yoga, Strength Training, Aerobics and Balance. The game comes with a controller known as the Balance Board, which is used not only to play the game but is also used by the Wii to keep track of your weight. After setting up your profile the game will calculate your body mass index (BMI) and will then keep track of your fitness by using a "Fitness Age", which it uses to customise your training experience.

The range of activities spans yoga poses and stretching exercises, push-ups and lunges, and even hula hoops and ski jumping, making sure that the game has something that everyone can enjoy. Integrating Wii Fit into your daily routine can help if you don't have the time or money to visit a gym on a regular basis, and will ensure that you are meeting the requirements for a healthy body, heart and lungs. There is no longer any excuse for not getting the exercise your body needs to stay healthy when it is so much fun to keep fit!

For everything Nintendo visit http://4nintendowii.blogspot.com

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Ermenegildo Zegna - Designer Suits and Colognes

Ermenegildo Zegna has long been one of the prestigious fashion houses of Italy. Founded way back in 1910, the Zegna family still remains the owners of this fashion empire. More specifically, it is now the 4th generation of the family that is currently in control of the operations. Ermenegildo Zegna has gone quite far from its humble beginnings, today it is revered as one of the world leaders in men's clothing. Aside from creating premier suits for their very own label, it is also contracted to develop suits for large fashion labels, such as Tom Ford, Yves Saint Laurent, and Gucci.

It was in Biellese Prealps where Ermenegildo Zegna founded his company and started specializing in wool suits. It did not take long for Zegna to build a reputable image from the fine quality that his wool suits offered. Before the 1930s saw its end, Zegna already had a thousand workers in his employ. In 1938, Zegna made his first sale ever in America. However, exports at the time were quite difficult because of the high prices that came with war. In 1942, Ermenegildo's two sons, Aldo and Angelo, joined the family business which was renamed to Ermenegildo Zegna and Sons. Pretty soon, the business started manufacturing ready-made suits as well. 1966 saw the unfortunate death of Ermenegildo Zegna, but this did not stop the sons from continuing the business. Factories opened in Spain, Greece, Switzerland, Mexico, and Turkey. Not all of these factories are still functioning at present, however.

But the first ever boutique opened by the successors was in Paris. This was in the year 1980, and in the year 1985, a second boutique was opened in Milan. This started the opening of more and more branches, as well as franchise agreements being made. To this day, there are more than 140 shops controlled by the family itself. Roughly 150 franchise agreements have also been created all over the world.

From wool suits of premier quality, Ermenegildo Zegna has expanded into neckties, shirts, knitwear, sportswear, leather goods, and even accessories. The company has even released their very own fragrance known as ESSENZIA DI Zegna. This fragrance was welcomed with open arms by people all over the world as well.

Browse all Ermenegildo Zegna Perfumes at our Mens and Womens Perfume Store. Also, read more about Ermenegildo Zegna fragrances by visiting us at PerfumeCenter.com

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Game Design Software For Aspiring Video Game Designers

If you have a passion for video games and you already know you want a future job in the game design industry, right now is the best time to start developing your skills and getting some experience. If you're not yet in a position to take college level courses in programming or design, one of the best things you can do is start working with game design software at home. Here are three titles you can start with - all of them free.

1. Crystal Space - 3D Game Design Engine

This open source game engine is an excellent way to get your feet wet if you're interested in multi-platform game development. Since it allows you to develop games using the C++ programming language, it is an an excellent design software title to start with. Besides allowing you to gain first hand experience in 3D visualization, Crystal Space will also help you develop your keyframe and skeletal frame game animation design skills too.

Since there are versions to download for Windows, Linux and Mac OS X, anyone aspiring to get into the game design industry can gain a lot of experience by working with this on their home computer first. There is also a large support community online that can answer your questions and help you learn and develop your design skills with this title.

2. Cube - First Person Shooter Game Design Software

If you're not quite up to programming in C++ yet, but still want to get a feel for game design, you should certainly download and try working with Cube. This is a first person shooter (FPS) game and game engine that is open source. If you enjoy titles like Quake and Doom, this engine will allow you to create your own game with similar action and physics.

With this software, you can design your own FPS game world and learn to work with basic game design features such as lighting, textures, and other graphics. You'll also learn to program collision detection and other physics necessary to create realistic weapon functions. To top it off, the game you design can be programmed for single player and multiplayer modes. Again, this title is perfect for starting out in game design as it can be downloaded and run from a Windows PC, a Linux machine or a Mac.

3. DimensioneX - MMORPG Game Design Engine

With the popularity of massively multi-player online role playing games (MMORPGs) such as World of Warcraft, you'll probably want to get some experience with designing these types of games as well. If so, you should download and spend some time with DimensioneX. While most of the design software for MMORPGs is quite expensive, this title, like the ones above, is open source and free.

DimensioneX will allow you to develop multi-player games that run on a Java servlet and use a scripting code similar to BASIC. This means that not only is the programming language easy to master, but after you create the game, you can easily upload it to a webserver and others can play it with you online. Although you can't create massive in-depth worlds with it, it will at least allow you to learn and work with important MMORPG game design concepts including maps, player communications, sounds and more.

Bonus Tip: While you're learning with the free video game design software titles and preparing for your future, you might also want to get some industry experience and extra money by working as a freelance video game tester. You can learn how by visiting http://www.BeAGameTester.com right now.

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Architectural Rendering Software

A software is a tool that can single handedly perform the tasks of scores of specialists in a short span of time and thereby enable us to save in terms of money and man hours. The same holds true for rendering software and a designer can use it to create 3D models of various parts of the building including rooms, walls, ceilings, as also the colors and paints, fixtures, furniture, swimming pool, garden area, surroundings and the landscape etc. Imagine you are a proprietor of an architectural design company. To run your business, you need an office building, a number of architects, designers, technicians, and computer specialists to do commuter-aided designing, video grapplers, and a host of technically trained personals to create various architectural designs. It means a great amount of hard work and sleepless nights.

The best alternative to avoid all these hassles is to find a software program that performs the jobs of all these experts and in this way saves you a lot of energy, tension and money. You can use an architectural rendering software program to draw plans with correct graphs and diagrams. This software is a reservoir of huge data needed and you can select any item within seconds. You dont require multi faculty skills to make use of the tools contained in the software. It is smart enough to work with great speed and versatility manipulating thousands of shapes and designs to choose and reject as per your needs.

While software eliminates many hassles and headaches and works great in ordinary situations, it cannot replace the creative genius of a human mind. We have to understand that even the huge data stored in it has limitations of its own. New innovative techniques are coming up in every field of human knowledge and so also in architectural rendering, which cannot be easily incorporated in the software. More over, handling software of a magnitude that contains thousands of library images requires specialized training. The software may need to be constantly upgraded to incorporate the latest developments in the field of architectural designing and engineering, which by itself may not be an easy task. If you do not upgrade, you are sure to be left behind in the competition.

Architectural Rendering provides detailed information on Architectural Rendering, 3D Architectural Rendering, Digital Architectural Rendering, Architectural Rendering Software and more. Architectural Rendering is affiliated with CAD Software.

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3D Printers - Rapid Prototypes From Digital to Reality in 45 Minutes

Imagine creating a part inside of a computer and then being able to hold and evaluate that part 45 minutes later. What would have been inconceivable 20 years ago is now well established technology. Three-dimensional printers make it possible.

The old school method of creating prototypes involved first creating two-dimensional drawings of a part and then taking those drawings to a model maker to create the prototype. The model maker would first have to correctly interpret the drawings (assuming that all of the necessary information was shown), and then a process for creating the prototype was identified. This process could be as simple as cutting metal with a band saw to as complicated as creating an injection mold. After the part was created, the smart engineer would have the part carefully inspected and measured to make sure that it fell within the specifications on the drawings. If it didn't pass inspection, the part would need to be modified or, worse yet, scrapped and the entire process would start all over again.

Whew! The memory of it all is enough to give me nightmares, but thankfully, technology has provided an alternative... and what a spectacular alternative it is. Imagine taking the same part that took days or weeks to create and having it in your hand in 45 minutes. Consider the following process using the "new school" method.

A part is created digitally inside of a computer using 3D modeling software. The file is then saved in a common format and sent to a 3D printer. The printer builds the part one thin section at a time from the bottom up putting water soluble supports in where necessary. It takes from 20 minutes to several hours to complete depending on the size and complexity of the part. The part is removed from the printer, placed in a detergent solution to dissolve the supports, rinsed, dried, and is back in the engineer's hands the same day. The dimensional accuracy of the part is in fractions of a millimeter, so most parts do not require additional measurement and verification. Bing... bang... done!

It almost sounds too good to be true. The printers must be RIDICULOUSLY expensive, right? Wrong. These printers have become relatively affordable in recent years, and while there are still models costing upwards of $250,000, there are very functional 3D printers between $20,000 and $40,000. Weigh that against the old school method of creating prototypes, and it doesn't take long for the material, time, and labor savings to make a 3D printer a money making move for many businesses.

3D printers are by far one of the most intriguing components of Digital Prototyping, and I love watching people stand transfixed as they watch the printer quietly build the part one layer at a time. The parts don't exactly materialize before your eyes, but when the printer door opens, and a functional part comes out, the reactions of the spectators would make you think it had just come out of a Star Trek replicator. The technology is not quite that advanced, but it is definitely very, very cool.

Tek Lentine is an expert in the field of Digital Prototyping and other hi-tech business solutions. Tek currently works as an account manager for Hagerman & Co offering not only Digital Prototyping software and hardware but also training and consulting expertise in the areas that he writes about. You can contact Tek with questions or comments by email at TekLentine@Hagerman.com or on his cell phone at (574) 386-7279. Be sure to check out Hagerman & Co's web site at http://www.hagerman.com/

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Photography Posing

If you are a model or photographer the following posing tips will help you improve your trade.

The first piece of advice that I can give the photographer or model is to relax. This is the key to warm and stunning studio photography. If the subject feels uncomfortable it will show in the final image. A good fashion or portrait photographer should develop a friendship with his subject. This will lead to better working conditions for both and will guarantee extra work for the photographer in the future.

Make sure that the model is happy in the clothes that she is wearing or she will feel uncomfortable and this will show in the final image.

Poses should appear natural at all times. If the model is sitting, the seat should be comfortable for the pose. When a model is posing they should always keep good posture unless the photographer advises otherwise.

Holding your stomach in will give your abdomen a more toned appearance. Standing sideways will make the model appear thinner.

Poor facial and body expressions can spoil an image. Hands should fall naturally into position whenever possible. Eyes should be wide and bright bringing any viewer into the image. Eyes should also be razor sharp and the focal point of any print. Don't get your model to smile for every image - a variety of facial expressions will sell better.

Models should also carry spare clothes; the photographer should always have a changing room adjoining his studio. If the photographer is photographing children he should have some form of entertainment for them while they wait. If a child gets bored the photographer will never get a proper pose.

Photographers and models should be critical of their own work. This will lead to better images in the future. Both can always find better ways to improve. A great way of finding new poses that work is to buy fashion magazines and study the poses in them. This can be a very rewarding exercise for both the model and the photographer.

Models should always try to bring fresh posing ideas with them to the photo shoot. Most fashion photographers will welcome this. If you are a model starting out try to find a photographer who will make you feel comfortable, and remember if you do feel uncomfortable with the pose, let your photographer know how you feel.

TJ Tierney is an award winning photographer and a freelance writer. To find out more information visit his photography site and photography forum His site also contains a free photography directory.

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Artists Proofs and Limited Edition Collections

In recent years, fine art collectors have increasingly focused on acquiring quality limited edition photo prints deriving from work carried out in the pre-digital era. As in all collectors editions, the value of the investment is in the fact that each image is available in set numbers, so that once the edition is sold out, then logically the value increases over time. In the case of sought-after photographers, or sought-after iconic images such as for example in the rock and pop music world of the 60's and 70's, this has proved to be an interesting hunting-ground for the incidental and perennial art aficionados alike

Additional value is to be found in securing one of the limited numbers of artist proofs for any particular edition.

What is an Artist or Printers Proof?

When a photographer/ art-director/artist releases a new image as a limited edition print, test prints are made, often in different sizes or on different types of paper before an edition is created. These pre-edition prints are known as Artist Proofs (AP) or in some cases, Printer's Proofs (PP). Sometimes an AP is deliberated i.e. for a charity auction.

How many Artists Proofs are made?

An AP is approximately 10% of an edition i.e. if an edition is 50 there is likely to be 5 artist proofs and so on. If an edition is created by a company on behalf of an artist the company will usually give the artist a few APs as part of their royalty payment. The artist can then give them to friends or sell them themselves, usually in some customised way to distinguish them from the edition.

More commonly, once the edition is sold out, these numbered or un-numbered Artist Proofs are sold for an end-of-edition price. Being customised or rare they are highly collectable depending on the reputation of the photographer.

In the pre-digital era, photographers used to supply prints, usually 10 x 8 prints known as "glossies" to newspapers. Record companies also produced them by the 100s to give to fans and the press. These prints surface from time to time, sometimes signed by the artists, in auction sales, but they are not artist proofs or editions. In the digital era prints are no longer required for reproduction purposes and most digital images will never be seen as prints unless they are specially made for a friend, an exhibition or produced as an edition.

Penny Church writes for several UK travel and leisure companies including London-based Rockarchive who specialise in limited edition photos covering rock bands and artistes from each of the past 5 decades.

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